Students are tasked for Programming 2. They have to build a Membership Management System, which is to involve Java or Python; concerns of OO design, GUIs, MVC architecture, tables, and list will be stressed. Assigned as an individual work, it accounts for 25% of the overall grade and requires following MVC architecture, and working with multiple windows while keeping the structure of the given package. They have to use the skeleton code, provided together with the model, unchanged, and adhere strictly to the specs provided. Tasks like adding the main menu option, login, admin window and error-handling also fall under the scope of the assignment. The final solution has to be a JAR file including all files needed and scoring of the solution will be based on the functionality and the code compliance.
Synopsis
Solution entails creating an application using JavaFX that should meet aspects of the assignment. It employs JavaFX for development of graphical user interface that consist of main menu, login, admin and error stages and scenes. The solution also properly divides components into Model, View and Controller layers, to provide correct data flow between them. Other aspects relate to integrating authentication of the users, checking the validity of the inputs and membership list updating. Scene Builder and NetBeans IDE help in the development cycle with respect to designing the interface as well as the integration of the designs with the codes. The solution provided shows the author’s subject-matter expertise in JavaFX and practical use in the construction of GUIs.
An optimal approach to familiarize you with the process of developing the JavaFX application involves the implementation of a "Hello World" application. This lesson has the additional advantage of allowing you to verify the correct installation of your JavaFX technology. The incorporation of JavaFX Scene Builder alongside NetBeans IDE offers an efficient development approach. Before proceeding with the remainder of this chapter, it is expected that you have set up Scene Builder. Refer towards the JavaFX Scene Builder Install Guide for additional detailed instructions on how to install the software [1].
Below are the key aspects to understand about the fundamental framework that comprises a JavaFX application:
Figure 1: Javafx scene using graph
By right-clicking on the node representing the FXML file and selecting the "Open" option, NetBeans IDE will automatically detect the most recent installation of Scene Builder on your machine [2, 3]. This will cause the Scene Builder windows to appear on top within the NetBeans window.
To utilize an alternative installation of Scene Builder or in the case, NetBeans is unable to locate the version of Scene Builder, follow these instructions to specify the location of the desired Scene Builder installation to be used with NetBeans IDE.
The Make Controller functionality in NetBeans IDE enables the synchronization of adjustments made in the currently opened FXML file in Scene Builder with the corresponding controller source code in NetBeans IDE [4]. To demonstrate this functionality, take these steps:
Once you have been acquainted with the interaction that exists between the Scene Builder tool as well as NetBeans IDE, refer to the JavaFX Scene Builder User Guide for a comprehensive understanding of the various functions offered by Scene Builder [5]. Follow the instructions outlined in the guide "Getting Started using JavaFX Scene Builder" to develop a basic issue-tracking application.
Additionally, you may experiment with the sample applications included in the Scene Builder version. All of these examples are NetBeans projects, implying that they may be compiled and executed immediately upon being opened in the IDE that comes with NetBeans.
JavaFX offers a wide array of features to facilitate the development of graphical user interfaces (GUIs), including tables, buttons, trees, menus, as well as various more [5, 6]. Additionally, it provides support for CSS, both 2D and 3D Graphics, as well as WebView functionality. The following is a list of JavaFX characteristics, along with examples of subcomponents, to enhance comprehension:
While it is true that numerous tasks have migrated from PCs to the internet, desktop applications remain a viable and relevant technology. Local/native programs are often favored by users because to their superior graphical user interface (GUI) experience, greater efficiency, and more dependability. Examples of scenarios where desktop apps are utilized include:
Furthermore, several mobile and web apps possess corresponding versions designed specifically for desktop usage, including Skype, WhatsApp, Telegram, as well as Slack. Desktop development is a very profitable domain for developers, thus making JavaFX a valuable technology to acquire.
In addition, JavaFX extends beyond traditional desktop application development. JavaFX applications can be developed as native images and deployed on mobile devices. Gluon provides tools specifically designed for this purpose, while Liberica Native Image Kit enables the efficient and seamless conversion of Java applications into native executables.
JavaFX is compatible with embedded devices like Raspberry Pi. Consult our manual for instructions on using Liberica JDK using JavaFX on this widely-used microcomputer.
JavaFX technology provides a robust tool for developing user interfaces as well as applications. The software is built upon the JavaFX framework, including the Applications class, Stages class, as well as Scene classes. The JavaFX scene graph is a visual representation of the content display. It consists of a root node, which is a StackPane object, as well as a single child node that contains text. The main() function is superfluous for JavaFX applications created with the JavaFX Packager tool, however, it is beneficial for running JAR files created without using JavaFX Launcher. The main() function is essential for the Swing applications that integrate JavaFX programming. To utilize a different installation of Scene Builder, simply follow these steps: access the Tools section in the Main menu, choose NetBeans from the Main menu, pick Java in the Options box, and indicate the precise directory where the Scene Builder has been installed.
The Make Controller feature in NetBeans IDE enables the synchronization of modifications made within the FXML file in the Scene Builder into the relevant controller code located in NetBeans IDE. To illustrate this feature, relocate a Button control from the Library panel to the Control panel, alter the value of the button's fx:id field, as well as rename the connection technique "Action." To make changes to the FXML file using NetBeans IDE 7.4 as well as a more recent version, simply right-click over the project node as well as select the "Edit" options from the resulting context menu. Select the "Make Controller" option as well as proceed to the main menu. From there, choose the "Source" option. The private variables annotated with @FXML and the event handling function that the button that was added within the Scene Builder are automatically produced in the source file of the controller. JavaFX for FXML provides an extensive range of features that simplify the creation of graphical user interfaces (i.e. GUIs), including support for CSS, both two-dimensional and three-dimensional graphics, as well as WebView functionality.
package helloworld;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class HelloWorld extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Hello World!");
Button btn = new Button();
btn.setText("Say 'Hello World'");
btn.setOnAction(new EventHandler
@Override
public void handle(ActionEvent event) {
System.out.println("Hello World!");
}
});
StackPane root = new StackPane();
root.getChildren().add(btn);
primaryStage.setScene(new Scene(root, 300, 250));
primaryStage.show();
}
}
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